Turn technical subjects into teachable sessions.
Organisations often know they want to offer coding or digital skills but still need the actual learning journey: what to teach first, what fits into the session time, what learners should practise and how to support different ability levels.
The work has covered children and adults, including programmes using Scratch, Python, HTML, introductory AI, micro:bit and robotics, with resources designed for practical delivery rather than theory alone.
Designed from the classroom outwards.
Because I also deliver coding sessions, the curriculum work is informed by what happens when real learners sit down with a laptop or iPad.
- Created structured multi-week coding programmes.
- Built class activities around realistic lesson lengths.
- Added home or reinforcement tasks to strengthen learning between sessions.
- Produced tutor guidance, worksheets, workbooks and assessment activities.
- Adapted resources for different devices, including laptop and iPad use.
- Designed content for children as well as adult learners and inclusive groups.
Resources people can pick up and teach.
The output is not simply a curriculum map. It includes the supporting material needed to make the programme usable: learner activities, tutor notes, progressive challenges and opportunities to practise the same skill in different ways.
This makes it easier for an organisation to deliver consistently even when different tutors are involved.
From subject list to a repeatable learning programme.
Ideas such as “teach Python” or “run a 12-week coding club” become a defined sequence with achievable session goals and materials that support both the learner and the person teaching.
